Real-Time Communication on the Web
HTTP follows a request-response model where the client initiates every interaction. WebSockets upgrade this to a persistent, bidirectional connection where both client and server can send messages at any time. This enables real-time applications — chat, live notifications, collaborative editing, and live dashboards. At Nexis Limited, WebSockets power real-time shipment tracking in Bondorix and live order updates in Digital Menu.
When to Use WebSockets
- Live notifications: Push updates to users instantly without polling.
- Chat and messaging: Bidirectional message exchange between users.
- Live dashboards: Real-time data visualization with streaming updates.
- Collaborative editing: Multiple users editing the same document simultaneously.
- Gaming: Low-latency state synchronization between players.
Do NOT use WebSockets for simple request-response interactions, infrequent updates (use polling or SSE), or file uploads (use HTTP).
Architecture Patterns
Pub/Sub with Redis
In a multi-server deployment, WebSocket connections are distributed across servers. When a message needs to reach a user connected to a different server, Redis pub/sub broadcasts the message to all servers, and each server delivers it to locally connected users. This is our standard pattern for horizontally scaled WebSocket services.
Room-Based Communication
Group related connections into rooms. In Bondorix, each shipment has a room — all users viewing that shipment join its room and receive real-time updates about milestones, document changes, and bid activity. This limits message delivery to interested parties rather than broadcasting to all connections.
Authentication and Security
- Authenticate during the WebSocket handshake — validate JWT tokens or session cookies before upgrading the HTTP connection to WebSocket.
- Reject unauthenticated connections immediately — do not allow anonymous WebSocket connections to production services.
- Implement message-level authorization — verify that the authenticated user has permission to perform the requested action on each message.
- Rate limit messages to prevent abuse — a compromised client should not be able to flood the server with messages.
Reconnection Strategies
Network interruptions are inevitable. Implement robust reconnection:
- Detect disconnection immediately using ping/pong heartbeat messages.
- Reconnect with exponential backoff to avoid overwhelming the server during outages.
- Re-authenticate on reconnection — tokens may have expired.
- Re-subscribe to rooms and resume state after reconnection.
- Buffer messages during disconnection and send them after reconnection.
Scaling WebSockets
- Each WebSocket connection consumes server memory. Monitor connection counts and plan capacity accordingly.
- Use sticky sessions or a Redis-based pub/sub layer for multi-server deployments.
- Consider Socket.IO for its built-in room management, reconnection, and fallback to polling.
- For very high-scale requirements, consider dedicated WebSocket servers separate from your HTTP API servers.
Alternatives to WebSockets
- Server-Sent Events (SSE): One-way server-to-client streaming over HTTP. Simpler than WebSockets, supports automatic reconnection, and works with HTTP/2. Use SSE when you only need server-to-client updates (notifications, live feeds).
- Long Polling: Client makes an HTTP request that the server holds open until new data is available. Simpler to implement but less efficient than WebSockets or SSE.
Conclusion
WebSockets enable genuine real-time communication on the web. Implement them with proper authentication, reconnection handling, and horizontal scaling. For simpler use cases (one-way updates), consider SSE as a lighter alternative. The right choice depends on your communication pattern and scale requirements.
Building a real-time application? Our team has production experience with WebSocket architectures.